One of many concepts our team made in anticipation of our game informer spot. this one in particular was the final concept before the current cover render. i also passed this back and forth with Zhuosi Xu- her contributions were great in providing a number of comps and background options for this current layout (including the two-head creature in the background (backpage). this final concept is a mix of 2d/3d compositing using in-game shots from Glauco Longhi's teams' work. We also referenced screenshots/lighting studies from Yan Ostretsov, that helped to push a great horror feel by way of losing detail in shadow.